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June 2, 2007
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Comments: 24
Favourites: 103 [who?]

Views: 9,365 (2 today)
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:iconmacawnivore:
I hope this is helpful for some new 3D texture artists,
I'm not really a texture artist myself o.o

Blood Splatter used created by :iconsagacious:

Scythe design (C) to me
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:iconchynbek:
~Chynbek Nov 30, 2011  Professional
Just what I needed. Great tutorial. :)
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:iconravin05:
I like deviantart, thank you so much
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:iconinzaya:
The 3d model is two side... so.. do you just copy the drawing you allrdy made and make it fit at the other side to or some apply to both side thingy? o.O
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:iconslocik:
i like the tut but i think the end result dosnt look too good, i actually prefer the second from the bopttom one ;f before the blade got all orange ;/
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:iconsuracii:
Nice tut and +fav! :3 will be usefull :D
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:iconjouichirou:
you did this texturing in photoshop, right? how do you move a 3D model file to photoshop?
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:iconmacawnivore:
*macawnivore May 27, 2008  Hobbyist General Artist
You take a snapshot of the 3d model's UV layout, save it as a jpeg or targe then open it up in photoshop.
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:iconjouichirou:
ok, thanks a lot! ^^
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:iconda-beast:
Great tutorial!!


How do you make that UVW layout. Always when i aply a Unwrap UVW, it f***** up my layout. I mean, i cant create a decent one. I need to know how to unwrap it so its unfold (like character skinning or car skinning).

I'm talking about 3DS Max btw :) .
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